Post by Sarah Twilight on Sept 3, 2016 22:55:29 GMT -5
Looking to run a WCF Dungeons and Dragons game.
It will be version 3.5, and will be run off of the Scarred Lands Campaign. We will be using an off site dice roller for all roll checks and action rolls. The roller is public view to avoid cheating.
Need a group of 5-7 players who wish to participate. You can sign up here and you can PM me your character sheet. If you need help with one, I will be more than happy to help you out.
Your base races:
Human
Elf
Half-Elf
Half-Orc
Halfling
Gnome
Dwarve
Your base Classes:
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Alignment Choices:
Lawful Good (Paladins MUST be lawful good)
Neutral Good
Chaotic Good
Lawful Neutral
True Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
The dynamic for this campaign is as such:
3-4 DPS which consists of: Rogue, Bard, Sorcerer, Wizard, Ranger, Druid, Monk, Warlock (these are your damage dealing classes who are responsible for taking down enemies with high levels of damage, quickly)
1 Tank which consists of: Barbarian, Fighter, Paladin (sometimes), and Monk (sometimes) (these are your threat persisters and have a much higher constitution (hit points) than other classes. They are responsible to keep enemies focused on them for the duration of the fight.)
1-2 Healers which consist of: Clerics, Paladins (sometimes) and Druids (sometimes) (these members are responsible for keeping the party alive with healing magic and are vital for any big fight.)
**Note:** This dynamic is NOT a requirement, but recommended. You may run the campaign without a tank, but it is recommended that you have one. You may run a campaign without a healer but it is HIGHLY recommended that you have one.
In addition it should be noted that although not required, the campaign might run more smoothly with at least 1 Rogue as they are the ONLY class that can detect and disarm ANY trap. Wizards, Warlocks and Sorcerers may detect and disarm traps of arcane nature but may not detect and disarm mechanical traps.
That I hope is enough information provided, of course if you need more just ask.
It will be version 3.5, and will be run off of the Scarred Lands Campaign. We will be using an off site dice roller for all roll checks and action rolls. The roller is public view to avoid cheating.
Need a group of 5-7 players who wish to participate. You can sign up here and you can PM me your character sheet. If you need help with one, I will be more than happy to help you out.
Your base races:
Human
Elf
Half-Elf
Half-Orc
Halfling
Gnome
Dwarve
Your base Classes:
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Alignment Choices:
Lawful Good (Paladins MUST be lawful good)
Neutral Good
Chaotic Good
Lawful Neutral
True Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
The dynamic for this campaign is as such:
3-4 DPS which consists of: Rogue, Bard, Sorcerer, Wizard, Ranger, Druid, Monk, Warlock (these are your damage dealing classes who are responsible for taking down enemies with high levels of damage, quickly)
1 Tank which consists of: Barbarian, Fighter, Paladin (sometimes), and Monk (sometimes) (these are your threat persisters and have a much higher constitution (hit points) than other classes. They are responsible to keep enemies focused on them for the duration of the fight.)
1-2 Healers which consist of: Clerics, Paladins (sometimes) and Druids (sometimes) (these members are responsible for keeping the party alive with healing magic and are vital for any big fight.)
**Note:** This dynamic is NOT a requirement, but recommended. You may run the campaign without a tank, but it is recommended that you have one. You may run a campaign without a healer but it is HIGHLY recommended that you have one.
In addition it should be noted that although not required, the campaign might run more smoothly with at least 1 Rogue as they are the ONLY class that can detect and disarm ANY trap. Wizards, Warlocks and Sorcerers may detect and disarm traps of arcane nature but may not detect and disarm mechanical traps.
That I hope is enough information provided, of course if you need more just ask.